Maxlworks
Support

How can we help?

Write to max@maxlworks.com. Please name the pack and your engine version and, for a visual problem, add a screenshot. We answer within a few working days.

Common questions

The documentation of Alpine Village Props – 4 Seasons also covers the free sample.

How do I add the pack to my project?

Add it to your project from Fab (in the Fab plugin in Unreal Engine or the Epic Games Launcher). The pack is a content-only project with everything in Content/AlpineVillageKit; you can also open it on its own and Migrate that folder into your project. Do not move the folder in the file system – references would break.

Which engine versions are supported?

Unreal Engine 5.8 (tested with 5.8.3). The assets were saved with 5.8 and do not open in older versions; versions for 5.6 and 5.5 are planned as a free update.

How do I switch the seasons?

Drag BP_AVK_SeasonController (folder Blueprints) into your level, choose the season in its details and press Apply Season. In play, call Apply Season on it from your own Blueprints. Details: documentation, section 6.

Does it need Nanite or Lumen?

No. Nanite is on for most assets and needs a DirectX 12 (SM6) or Vulkan GPU; without it the engine draws the four included LODs. Lumen is recommended; baked lighting works too (UV channel 1 is a clean unwrap).

Where are the source files?

The FBX files with their LODs, the weathering masks and the 4K textures are a separate download in the Fab listing of the full pack (2.1 GB).

What may I do with the assets?

Use them in your games, films and other projects under the Fab Standard License. Reselling or redistributing the assets themselves is not allowed.